« GNTV: Behind Eepybird's Explosive Coke Mentos Act | Main | WorkFast: Our 1st Episode is Posted at FastCompany.TV »

June 07, 2008

SAP Global Survey: Lego Community Pioneer Jake McKee

jake-headshot-2008.jpg

[Jake McKee, a Lego community pioneer. Photo from his file.]

If any of you have ever been to a Maker's Faire--an activity I highly recommend--there is usually a room dedicated to Lego, the little bricks that are supposed to be for children at play. It is much more than that.  On a recent visit to the event in San Mateo, CA, I met a kid of 14, who must have been a dead-ringer for Bill Gates at that age in looks, brilliance and geekiness. The young man had built, not just a train, but an entire model rail system out of Lego. The trains moved on sensors and the complexity of the model was startling.

Nearby, was a model of a robotic crane that could be used for nighttime site surveillance, for example,to examine hazardous area without endangering a human resource. The number of sensor-powered robots, prototypes and bizarre and innovative creations was startling.

The Lego company is now more than a billion-dollar company and it is no longer just kid stuff. It is estimated that as much as 10 % of it's revenue is for adult projects, many of which are the works of hobbyists, while a good deal are now the bricks of more serios endeavors. These adults have formed there own community, called Adult Friends of Lego (AFOL). This is an active and exuberant community. Charlene Li and Josh Bernoff wrote in their recent book, Groundswell, " Some products develop such enthusiastic supporters that communities spring up naturally." 

Jake McKee, now "principal and Chief Ant Wrangler" at Ant's Eye View, a Dallas-based customer collaboration strategy practice spent five years at Lego as the Global Community Relations Specialist. His job was to make sure the company allowed the natural fundamentals of community to pervade and transfor the company over time.

Here, Jake describes his experience.

1. What years were you at Lego? What were your primary responsibilities? Why did you leave?

I joined Lego Direct, then newly minted Direct-to-Consumer business unit of the Lego Company, in 2000. Our group was created to help bring the voice of the consumer back to the company in a significant way. I was originally hired as a Senior Web Producer, and starting working on our community efforts nearly immediately. I was at the company for more than 5 years, and the Global Community Development Manager for most of my time there.
Primarily my duties focused on building the relationship between the company and the adult Lego hobbyists - people who had chosen the Lego brick as their creative medium of choice. When I joined the company, I had a nearly impossible time even getting meetings with colleagues to talk about the adult fans. After all, the thinking went, why bother with 5% of the market when there's work to do with the 95%. My task was to help them understand the benefits for the business overall of connecting with the adult fans.
A week before I left the company, one of the projects my team worked on was a Wired cover story. In the week after I left, the CEO announced a restructuring of the company that put adult and kid's communities as a major focuses of the company's structure. More than five hard-fought, difficult, fun, and painful years had started showing return. I'm a challenge challenge junkie, and this was a clear sign I needed to find new challenges.

2. Tell me about Adult Fans of Lego (AFOL). How many members are there and in how many companies do they reside? What percentage of them are hobbyists v. professionals?

AFOLs are adults who have chosen Lego bricks as their creative medium of choice. There are a few who make a living by making Lego creations for clients, but a vast majority are hobbyists who love the bricks.  Males in technical specialties, such as science, math and computers are the most significant demographic, but AFOL is comprised of people in a diversity of fields and from all walks of life. It's been interesting to watch over the years how things have moved from a fairly heavy percentage of "tech nerds" when the communities were first forming to a fairly mainstream representation.
It's nearly impossible to say for sure how many AFOLs there are worldwide today, but when I was there, we estimated there were tens of thousands of active participants who make themselves known as adult LEGO enthusiasts.  Of course, there are countless "sleepers," people who build here and there, but haven't thought, "I wonder if there are other adult Lego lover out there--like me." The internet has created an incredible rise to Lego fans looking to connect and discover. The internet allows then to connect across time and distance in a way previously inconceivable.

3. What are some of the most interesting creations by adult hobbyists?

Wow, it's hard to pick just one. AFOLs have created (and continue to create daily) some of the most amazing things. On Brickshelf , a very old school image sharing site focused on Lego images, there are 2.3 million images. There are countless blogs, discussion forums and personal sites that also share images. And of course Flickr and the other photo sharing sites have their fair share as well.
Some of my favorites include the massive aircraft carrier , Nathan's huge, creepy, and excellent "Gray", the hilarious NesQuik Bunny Space Ship, or the baby yawn mosaic. The list of brilliant, original creations is very long.
4. Tell me about Lego prototypes for professional purposes, such as robotics and prosthetics. How did this get started? Why use Lego for modeling? is there a community built around professional modeling?
While I'm not sure specifically about prosthetics, the LEGO product has been used in countless ways beyond a simple child's toy. From corporate strategy brainstorming to teaching special needs kids various concepts, and tons of things in between.  Lego is a creative medium, not a toy. Just like painting or sculpture can be used for a variety of purposes, so can Lego.

5. You were the Community Guy responsible for the LEGO Ambassador program. How many members are there? How are they selected? How many apply? What does Lego gain by the Ambassador Community?

The Lego Ambassador program was a program I kicked off about a year before I left the company, and was primarily meant to help further the connection between company and community. At that time, we'd finally begun seeing the internal support momentum for working with AFOLs pick up steam and we needed a more scalable way to connect with the broader community. In the early days of our AFOL interactions, you could nearly talk to every fan interested in talking to you. But by that point, AFOLs were joining the community increasingly faster and more and more colleagues were getting interested in connecting with them. The Ambassador program was meant to create a more formalize structure for our interaction to a smaller group of fans who then could help to represent the larger community into the company, and distribute answers and content out to the larger loose knit community of fans.
When we started, we had a fixed 15 "seats" and the program ran in 6 month cycles. Every 6 months, every Ambassador re-applied. In our first cycle we had about 75 apply, which was impressive considering how minimal the information about the program was at that time. I've heard in recent cycles, the LEGO Community Team has increased the number of seats, and has also had a steady growth of overall applications.
Overall the program seems to work pretty effectively, helping to give the community a better, more focused voice inside the company. After all, the LEGO Community Team is relatively small and the community is huge. Ambassadors acted as a "congress", for lack of a better term. They represent the voice of the community into the company, as well as delivering news, asking questions from the company, and giving instant feedback to the company.

6.  What do Lego users gain in general from the Ambassador program? How do the Ambassadors interact with The fan-created LUGNET (Lego User-Generated Network)?

The company gets great feedback and an instant connection to the community through the Ambassador program. Ambassadors are just like any other fan, although they have a designation of "Ambassador." Many Ambassadors use the program icon as profile images or post footers on the various community sites like LUGNET or Classic-Castle.

7. Back in 2005, Lego product development got hacked by some adult Lego enthusiasts. Instead of freaking out, Lego embraced the hackers. Why?

That was in the early days of Lego Factory, a project that allows users to build a model on their computer, upload the model, then order it as a kit, arriving a short time later in a custom box. Lego Factory has many unique aspects, not least of which is that I can design something myself and have every Lego element pulled specifically for my model.
n the early days, however, we just didn't have the logistics down for fulfilling these custom orders. While the system has been refined and runs smoothly, at the outset, we settled on using the pre-packed bags from existing sets to deliver the custom orders. It was inefficient and turned out to be expensive for users, who had to purchase the entire bags.
The community rightfully decided to figure out how the pre-pack bag dynamic worked, so they could make more efficient designs, thus reducing costs. Despite press reports, in my view, it was less about "hacking", and more about crowd-source collaboration. Community members started digging into how the design software worked and how the site calculated costs and shared those results with other community members.
We were excited to see this level of engagement. Our customers helped us solve--or at least provide a better band-aid--to an inelegant implementation. Considering that they weren't doing any harm and were simply opening files on their computer that our software had installed or watching the website, we figured, "why try to stop it?"

8. How have the Lego online communities changed the company?

Significantly, and from top to bottom.

Of course, my view is biased view may be biased. The company I joined in 2000 was a much different one than when I left in 2006. It is even more different, from an outsider's view in 2008. Today, every product line shows some community influence; a stark contrast from 2000 when we didn't have any real connection to adult customers.

Generally, the company is showing the affects of remembering that there are real people doing real (and amazing) things with the product that is developed inside the four walls. The adult fans, while still representing a small percentage of overall sales, help to remind everyone from product designers to marketing folks to manufacturing line workers that the product they're creating and selling isn't a toy but a creative medium.

9. How did your experience at Lego change you personally and professionally? What are you doing now and why do you call it 'Ant's Eye View?'

As a kid my two career choices were astronaut and/or Lego product designer. Getting the job at Lego, quite literally, fulfilled a life-long dream. This taught me two important lessons:

1. You don't get anything unless you ask, and
2. When you ask, you better be ready to respond.

Beyond that, by working with the Lego and its communities, I witnessed first-hand that great products can bring people together. They can change lives for the better, and they can change the world. I've seen so many hugs and handshakes exchanged between people who have known each other for years but were only just meeting. I've seen events that light up a child's eyes run by volunteers who work hard to provide that sparkle.
My time at LEGO proved to me that your work can and should be significant. If you can't delight your customers and improve the world, why bother?

 

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00d8341c6ba253ef00e552e7789f8833

Listed below are links to weblogs that reference SAP Global Survey: Lego Community Pioneer Jake McKee:

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Sponsorship

Search

Find Me



Creative Commons

Conclusion

  • Subscribe to the RSS Feed
    Design by Ethan Bodnar
    Photo by Hyku
    (c) 2008 Shel Israel